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St Elmo Animation

Last night I saw a traveling media art exhibit in Downtown LA last night featuring the beginning development of an AI (artificial intelligence) program called St. Elmo that responds to combinations of words (not just key words) in context. Creater Mark Meadows developed the character (a slightly underweight skeleton) to respond in the midst of narrative, and eventually the character will be able to carry on meaningful conversations. Much like the Japanese AIBO, these technologies have a long way before true interaction will occur. But the concepts behind these creations are mesmerizing.

Interaction and communication are becoming more and more humanized. The “Tell Me” platform for phone interactions features a voice that is so human and comfortable it is pleasant to call. This movement towards bridging the gap between computer to human interaction continues to play out in interface design. As the screens become smaller and more mobile, the need to create inutitive and streamlined navigational systems and look into alternate methods of input become more critical.

Today I’ve been focused on the Symbian platform. I am trying to determine the primary differences in workflow from Symbian 40 (basic telephone functionality) to Symbian 60 (cameraphone, video and mms) to Symbian 90 (full PDA functionality – a convergence of features and functionality). Nokia is moving towards the next Symbian 60+ meaning a higher functionality high-end and mid-range smartphones. The handsets will become more customized and will have better browsing and input methods.

Posted on November 15th, 2004 in Thoughts
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Written by Kelly Goto


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